| Lessons |
Lesson
Summary
|
| Pre
Prob 3.1a Probability Predictions PDF
|
Students
draw tiles out of a bag. As they draw, they develop experimental
probability for the contents of the bag and later relate
it to theoretical probability.
|
Pre
Prob 3.1b The Mystery Container PDF
|
This
lesson is similar to 3.1a |
Pre
Prob 3.1c M&M Probability
PDF
|
Students
draw M&Ms out of a bag, create circle and bar graphs and
study experimental probability |
Pre
Prob 3.2a The Horse Race Game
*grid
*PDF
|
Students
relate the numbers on the dice to horses in a horse race,
pick their horse and roll the dice until they get a winner.
The teacher records the winners on a histogram on the board
at the front of the room. Students come up with all 36 possible
roll combinations and organize their information on a poster
to share with the class. *Access game grid. |
Pre
Prob 3.2b Is It a Fair Game
PDF
|
Students
play dice games, arrive at scores using different parameters
and then determine the fairness of the games. As an extension,
students could create their own games. |
Pre
Prob 3.2c More Fair Games
PDF
|
Students
determine the fairness of the "rock, scissors, paper
game and a game using counters. |
| Pre
Prob 3.3 Spinners and Fair Games PDF |
Students
e spinners
to examine game fairness. They create fair and unfair games. |
Pre
Prob 3.4 Coin Probability
PDF
|
Students
flip a coin to examine experimental and theoretical probability.
They analyze the probabilities involved with flipping four
different coins. A perplexing game is also included. |
Pre
Prob 3.5 Win a Trip to Jurassic Park
|
Students
design a study to determine how many boxes of cereal you would
have to buy to get all six dinosaurs. If you are the first
person to collect all six, you win a trip to the island where
Jurassic Park was filmed. |
| Pre
Prob 3.6 Probability Problem Solvings PDF |
Students
use probility to solve interesting problems and questions.
|
Pre
Prob 3.7 The Teacher Alway Wins
|
Students
play against the teacher without knowing that the dice are
different. After not winning, they must find out why by using
probability. |