Algebra Module 2a Probability:

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The Algebra Utah Core objectives for probability focus primarily on simple probability of one event and the fairness of games. Lessons 2.0 and 2.1 below cover these basic concepts. Lessons 2.2 through 2.9 involve more complex applications of probability which will extend student experience and understanding of probability concepts
*Some lessons below can be accessed from NCTM's Navigating Through Probability, Gr 6-8

Lessons Lesson Summary
For virtual manipulatives for data analysis and probability, please see: (scroll down) http://matti.usu.edu/nlvm/nav/grade_g_3.html

Alg Prob 2.0 The Horse Race Game         
*Game Grid

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Students relate the numbers on the dice to horses in a horse race. They pick their horse and then roll the dice until they get a winner. The teacher records the winners on a histogram on the board at the front of the room. Then students must come up with all 36 possible roll combinations and organize their information on a poster to share with the class. *Access the game grid at left.

Alg Prob 2.0b Is it a Fair Game?
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Students play games by rolling dice. They arrive at their scores using different parameters and then determine the fairness of the game. They create their own games
Alg Prob 2.0c Alphabet Frequency
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Based on an alphabet frequency sampling, students determine which letters would be good choices in the game show Wheel of Fortune. They must justify their choices.
Alg Prob 2.1a Spinner Games
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Students must predict whether or not specific spinners would make a fair game. Then they create spinners and rules for a fair and an unfair game.

Alg Prob 2.1b Coin Probability
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Students flip a coin to examine experimental and theoretical probability. They analyze the probabilities involvind with flipping four different coins.a probability tree. A perplexing game is also included.
Alg Prob 2.1c Runts Probability
Students use Runts candy to examine dependent and indepent events in probability
Alg Prob 2.2 Probability Problem Solving         PDF

Students use probility to solve interesting problems and questions.

Alg Prob 2.3 Win a Trip to Jurassic Park Students design a study to determine how many boxes of cereal you would have to buy to get all six dinosaurs. If you are the first person to collect all six, you win a trip to the island where Jurassic Park was filmed.
Alg Prob 2.4 Babies in Hospitals Please access pp.116-118, Navigating Through Probability Grades 6-8
Alg Prob2.5 Gumball Machines Please access pp.119-120, Navigating Through Probability Grades 6-8
Alg Prob 2.6 Free Throws
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Students use spinners to simulate free throws and a three point shot at the end of a basketball game. Their task is to figure out the chances of winning.
Alg Prob 2.6b Basketball Game Please access pp.125-126, Navigating Through Probability Grades 6-8
Alg Prob 2.7 Zebra Please access pp.128-129, Navigating Through Probability Grades 6-8 
Alg Prob 2.8 Monty Hall Question Students discuss the Monty Hall question, make a hypothesis for which option would win, simulate the game and draw and justify conclusions
Alg Prob 2.9 The Game of Triples
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Students must use probability to strategize to win the Game of Triples.